# include "ObjectInventory.h"

ObjectInventory::ObjectInventory()
{

}

ObjectInventory::~ObjectInventory()
{

}

void ObjectInventory::setName( const std::string& name)
{
	myName = name;
}

void ObjectInventory::setType( unsigned int type)
{
	myType = type;
}

void ObjectInventory::setMeshName( const std::string& meshName)
{
	myMeshName = meshName;
}

void ObjectInventory::setLevel( unsigned int level)
{
	myLevel = level;
}

const std::string& ObjectInventory::getName()
{
	return myName;
}

const std::string& ObjectInventory::getFullName()
{
	return myName;
}

unsigned int ObjectInventory::getType()
{
	return myType;
}

const std::string& ObjectInventory::getMeshName()
{
	return myMeshName;
}